007 First Light Controls: Keyboard, Controller, and Combat Guide
Find the current PC keyboard layout, console equivalents, combat actions, gadget inputs, remapping priorities, accessibility options, and practical fixes when a key or button does not respond.
Updated October 23, 2026. Verify bindings in the in-game Controls menu before a mission.
007 First Light controls at a glance
Quick answer
Which controls should you learn first?
Start with movement, crouch, sprint, aim, interact, Q-Lens, reload, and the button that breaks or escapes a close fight. Those actions cover most early decisions: approach a room, read a guard, open a route, use a gadget, and recover when stealth fails. You do not need to memorise every menu shortcut before the first mission.
The table below combines the current PC keyboard categories reported by two independent control references with the matching action names players see on a controller. It is meant as a fast lookup, not a promise that every platform uses identical labels. A patch, regional layout, or custom preset can move an action, and some prompts change with context. Pause the game, open Controls, and confirm the binding if a prompt differs.
For a first run, keep one quiet route and one emergency action in mind. Learn how to dash between cover, parry, perform a takedown, throw a gadget, and interact with an exit.
007 First Light keyboard and controller control map
Find a task in the action column, then compare PC, PS5, and Xbox inputs. Hold means keep it pressed; tap means press and release. Context prompts can override a general action.
| Action | PC keyboard / mouse | PS5 | Xbox | When it matters |
|---|---|---|---|---|
| Move | W / A / S / D | Left stick | Left stick | Position Bond, crouch-walk, and line up a cover route. |
| Sprint | Left Shift (hold) | L3 | LS | Cross open ground or escape; it can make you easier to notice. |
| Crouch | Left Ctrl | Circle / B | B | Lower your profile and prepare a stealth approach. |
| Dash to cover | C | R1 | RB | Swap between highlighted cover points without crossing the gap. |
| Aim / zoom | Right mouse (hold) | L2 | LT | Aim a weapon, inspect a sightline, or prepare a throw. |
| Shoot / strike | Left mouse | R2 | RT | Fire a weapon or perform a light close-combat attack. |
| Reload | R | Square | X | Reload before moving into a second fight, not after the magazine is empty. |
| Parry | Q | Circle / B | B | React to a close attack and create a counter window. |
| Takedown / finisher | X | Triangle | Y | Use when the prompt confirms a stealth takedown or finisher. |
| Q-Lens | Alt (hold) | L1 | LB | Highlight objects, threats, gadgets, and useful interactables. |
| Gadget slots | 1 / 2 / 3 / 4 | D-pad + R1 | D-pad + RB | Select a gadget before aiming or throwing it. |
| Interact | F | Triangle | Y | Open doors, search, pick up evidence, or speak to a character. |
PC entries follow current shortcut references; verify the exact controller button in your platform preset.
What the combat and gadget inputs actually do
A key map is more useful when it explains the decision behind an input. These actions are the ones most likely to feel confusing when a fight changes state.
Dash to cover is a route tool
Use the cover dash after Q-Lens highlights a safe point. It is for crossing a dangerous gap quickly, not for replacing every crouch movement. Look at the destination before pressing the button so Bond does not swap to an exposed position.
Parry and side step are different
Parry answers a close attack with a timed defensive input. Side step changes your position. If you keep pressing the defensive key early, wait for the attack cue and use movement when you need space instead.
Q-Lens should be held with purpose
Hold Q-Lens long enough to identify a guard, gadget, route, or evidence clue. Releasing it before you decide can make a room look empty even when the useful object is just outside the first sweep.
Gadget selection is only half the action
Select the slot, aim at a valid target, then throw or activate it. If a gadget seems broken, check that you are holding the lens or aim input required by the current prompt instead of tapping the slot again.
Interact is context-sensitive
The same button can feel different near a door, an item, or a conversation. Read the on-screen verb before holding the key. A short tap and a hold can trigger different actions in the same room.
Controller versus keyboard: choose by task, not by habit
Both input styles work. A controller gives smooth movement, driving, and pressure-sensitive camera control; keyboard and mouse give direct aim and quick access to numbered gadget slots. Use the comparison below to set expectations before changing every bind.
Use a controller for movement-heavy missions
Analog movement makes slow positioning, driving, and cover adjustments easier to modulate. It also keeps the camera and movement on the same hand during cinematic escapes.
Use mouse and keyboard for precise aim
A mouse can make free aim and fast camera turns feel more direct, especially during ranged encounters. Keep the default bindings only if reload, parry, and Q-Lens are easy to reach.
Move high-frequency actions first
Rebind parry, Q-Lens, crouch, interact, or a gadget before changing rarely used menu shortcuts. The goal is fewer hand movements during an alert, not a completely different layout.
Keep prompts consistent
If you switch between controller and keyboard, allow the game to update prompt icons and avoid pressing both devices at once. Mixed input can show the wrong symbol.
Accessibility settings worth checking before a long session
Current accessibility coverage reports full button remapping plus options that reduce common input and visual barriers. Names can vary by platform, so look under Controls, Gameplay, Camera, and Accessibility rather than searching for one exact label.
Remap holds to toggles
If holding sprint, aim, or Q-Lens is tiring, look for a toggle option. Test it in a quiet area because a toggle can remain active after a scene changes.
Adjust aim and camera sensitivity
Change horizontal and vertical sensitivity separately when possible. Make one change at a time, then test a slow turn, a quick turn, and a target transition.
Reduce shake, blur, and distortion
Lower camera shake, motion blur, radial blur, or wobble effects if they make movement hard to read. The clearest setting is usually safer for precision inputs too.
Tune subtitles and prompt visibility
Increase subtitle size, add a background, and check speaker labels. If button prompts disappear in a dark scene, raise display contrast or change the effect before rebinding controls.
Check prompt visibility
Increase subtitle size, add a background, and check speaker labels. If button prompts disappear in a dark scene, raise display contrast before rebinding controls.
When a 007 First Light key or button does not work
Check the simplest causes first. Most input problems are a prompt mismatch, a held action being treated as a tap, a second device taking focus, or a custom preset that was not saved.
Read tap versus hold
Door sabotage, Q-Lens, sprint, aim, and agility can require a hold even when another nearby action uses a tap. Hold for the full prompt animation before changing the key.
Disconnect the competing device
If a keyboard and controller are connected together, unplug or disable the device that is not in use, restart the game, and check whether the correct prompt returns.
Reset then rebind one action
Restore the default preset, test the problem action, and rebind only that action. This separates a broken input from a conflicting custom profile.
Check updates before rebinding
Install current game and controller updates, then compare the in-game map with a published shortcut list before rebinding.
Sources and verification links
Use the live Controls menu for the final binding. These links provide the game context, published PC shortcut references, and accessibility notes used to structure this guide.
007 First Light controls FAQ
What are the default 007 First Light PC controls?
The common PC layout uses W/A/S/D for movement, Shift for sprint, Ctrl for crouch, Space for agility, the mouse for aim and attack, R for reload, Alt for Q-Lens, F for interaction, and numbered slots for gadgets. Confirm the live map in game because presets can change.
Is 007 First Light better with a controller or keyboard?
A controller is usually comfortable for analog movement, driving, and close combat. Keyboard and mouse can feel better for direct aim and quick camera turns. Choose the device that makes parry, Q-Lens, and interaction easy to reach.
Can I remap 007 First Light buttons?
Current accessibility reports describe full button remapping and preset layouts. Open the Controls or Accessibility menu, change one high-frequency action, and test it before rebuilding the whole layout.
Where can I find the official control layout?
The in-game Controls menu is authoritative for your platform and patch. The official game pages provide context, while the linked reference pages are convenient shortcuts.