007 First Light Weapons Guide: All Guns & Unlocks
A spoiler-light list of named pistols, SMGs, shotguns, assault rifles, and sniper rifles, plus practical advice for locked weapons, TacSim access, pickups, and replay testing.
Quick verdict: the Werther PPK is the dependable default, rifles are safest for open firefights, and many locked entries require finding or using the weapon during campaign or TacSim play.

Fast weapon answers
007 First Light weapons
What are the best weapons in 007 First Light?
The Werther PPK is the best everyday weapon because it matches the game's emphasis on controlled shots, quick recovery, and route planning. It is not the highest-damage gun, but it remains useful when a mission shifts from social stealth to a short firefight. The Wolverine M4 or Talon MK2 is safer when alarms are active, while the M-Pulse is the clearest close-range emergency choice.
A universal tier list is misleading because 007 First Light does not behave like a conventional loadout shooter. Weapons are often tied to the current mission, enemy placement, a secured rack, or a TacSim scenario. A gun can appear in the armory or customization menu before the game has recorded the pickup condition that makes it selectable, which explains many searches for locked weapons.
The practical goal is not to carry every gun at once. Learn one accurate pistol, one controllable rifle, and one short-range weapon, then use replay or TacSim to fill missing entries. The table groups 22 named core firearms reported by current post-launch guides. Mounted guns, improvised objects, explosive props, and some set-piece variants are excluded because they do not behave like normal collectible firearms.
007 First Light weapons list
Weapon naming can differ slightly between menus, guides, and localized builds. The availability column describes the practical acquisition pattern instead of claiming one universal chapter location for every route.
| Weapon | Class | Best use | How it appears |
|---|---|---|---|
| Werther PPK | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Tactical 9mm | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Tanto 22 | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Interceptor 6 | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Raptor V | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Hailstorm .50 | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Glacier F | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Titan | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Vanguard 33 | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Werther P99 | Pistol | Balanced sidearm | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Mourningstar | SMG | Close-range automatic fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| B-88 | SMG | Close-range automatic fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Nocturne | SMG | Close-range automatic fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Storm B2 | SMG | Close-range automatic fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| M-Pulse | Shotgun | Short-range stopping power | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Harlequin X2 | Shotgun | Short-range stopping power | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Talon MK2 | Assault rifle | Medium-range sustained fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Wolverine M4 | Assault rifle | Medium-range sustained fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| SCK-91 | Assault rifle | Medium-range sustained fire | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Raven SR-8 | Sniper rifle | Long-range precision | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Frostbite | Sniper rifle | Long-range precision | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
| Lancer | Sniper rifle | Long-range precision | Campaign pickup, enemy drop, secured rack, or TacSim depending on the mission. |
Counts differ when mission-only variants, the Q-Pistol, or cosmetic skins are treated as separate entries. This conservative core list will be revised when official patches change unlock behavior.

How to unlock locked weapons
There is no single purchase screen that permanently grants every firearm. Use this order before assuming the save is bugged.
Pick up the weapon in the campaign
Search armed enemies, weapon racks, secured rooms, and alternate routes. Keep the weapon long enough to use it, then reach the next checkpoint before quitting.
Use TacSim and replay
TacSim scenarios concentrate combat options and are the fastest place to test unfamiliar guns. Replay a mission when the story route skipped the enemy or rack carrying the missing weapon.
Check the correct menu context
A locked customization entry does not always mean the base firearm is unavailable. Some entries are skins, variants, or challenge rewards rather than separate guns.
Protect the save and update the game
Allow autosave to complete, avoid closing during checkpoint indicators, and install current patches. If an unlock still fails, repeat the pickup and fire the weapon before another checkpoint.
Best gun for each situation
Bond's strongest setup changes with distance, alert state, ammunition, and escape route. These recommendations favor reliability over raw damage.
Quiet approach: Werther PPK
Use deliberate shots only when stealth has already failed. A familiar pistol is easier to control and does not encourage unnecessary exposure.
Open firefight: Wolverine M4 or Talon MK2
Choose a controllable rifle when several enemies cover long sightlines. Fire in short bursts and move after each group.
Tight rooms: M-Pulse or Harlequin X2
Shotguns create space quickly but punish missed shots and poor reload timing. Keep a pistol available for a longer corridor.
Long sightline: Raven SR-8
Sniper rifles are specialist tools. Use them when a mission provides distance and a stable firing position.

Sources
We cross-checked official store media with current post-launch guide lists. Weapon locations can vary by route and patch, so menu-specific claims remain deliberately conservative.
FAQ
How many weapons are in 007 First Light?
Current guides list at least 22 named core firearms. Broader counts rise when the Q-Pistol, mission variants, mounted weapons, or skins are separate entries.
Why are weapons still locked after finishing the story?
Finishing the story does not automatically register every pickup, TacSim weapon, cosmetic variant, or challenge reward. Replay, pick up and fire the weapon, then reach an autosave.
What is the best pistol?
The Werther PPK is the safest all-purpose answer because it is accurate and fits most mission spaces.
Can I keep enemy guns permanently?
You can use enemy weapons during missions, but later availability depends on the game's unlock rules.
Are gadgets included?
No. Q-Branch tools are covered in the separate gadgets guide.