Weapons field guide · Updated July 23, 2026

007 First Light Weapons Guide: All Guns & Unlocks

A spoiler-light list of named pistols, SMGs, shotguns, assault rifles, and sniper rifles, plus practical advice for locked weapons, TacSim access, pickups, and replay testing.

Quick verdict: the Werther PPK is the dependable default, rifles are safest for open firefights, and many locked entries require finding or using the weapon during campaign or TacSim play.

Official gameplay screenshot showing Bond aiming during a combat encounter
Combat is only one part of each mission; choose a controllable firearm before chasing damage.

Fast weapon answers

Core list22Named firearms cross-checked across current guides.
Best defaultWerther PPKAccurate, flexible, and easy to control.
Best close rangeM-PulseA shotgun option for tight rooms.
Unlock methodUse and replayCollect weapons in missions and revisit TacSim.

007 First Light weapons

What are the best weapons in 007 First Light?

The Werther PPK is the best everyday weapon because it matches the game's emphasis on controlled shots, quick recovery, and route planning. It is not the highest-damage gun, but it remains useful when a mission shifts from social stealth to a short firefight. The Wolverine M4 or Talon MK2 is safer when alarms are active, while the M-Pulse is the clearest close-range emergency choice.

A universal tier list is misleading because 007 First Light does not behave like a conventional loadout shooter. Weapons are often tied to the current mission, enemy placement, a secured rack, or a TacSim scenario. A gun can appear in the armory or customization menu before the game has recorded the pickup condition that makes it selectable, which explains many searches for locked weapons.

The practical goal is not to carry every gun at once. Learn one accurate pistol, one controllable rifle, and one short-range weapon, then use replay or TacSim to fill missing entries. The table groups 22 named core firearms reported by current post-launch guides. Mounted guns, improvised objects, explosive props, and some set-piece variants are excluded because they do not behave like normal collectible firearms.

007 First Light weapons list

Weapon naming can differ slightly between menus, guides, and localized builds. The availability column describes the practical acquisition pattern instead of claiming one universal chapter location for every route.

WeaponClassBest useHow it appears
Werther PPKPistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Tactical 9mmPistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Tanto 22PistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Interceptor 6PistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Raptor VPistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Hailstorm .50PistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Glacier FPistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
TitanPistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Vanguard 33PistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Werther P99PistolBalanced sidearmCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
MourningstarSMGClose-range automatic fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
B-88SMGClose-range automatic fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
NocturneSMGClose-range automatic fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Storm B2SMGClose-range automatic fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
M-PulseShotgunShort-range stopping powerCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Harlequin X2ShotgunShort-range stopping powerCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Talon MK2Assault rifleMedium-range sustained fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Wolverine M4Assault rifleMedium-range sustained fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
SCK-91Assault rifleMedium-range sustained fireCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
Raven SR-8Sniper rifleLong-range precisionCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
FrostbiteSniper rifleLong-range precisionCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.
LancerSniper rifleLong-range precisionCampaign pickup, enemy drop, secured rack, or TacSim depending on the mission.

Counts differ when mission-only variants, the Q-Pistol, or cosmetic skins are treated as separate entries. This conservative core list will be revised when official patches change unlock behavior.

Official gameplay screenshot showing Bond approaching a guarded airfield
Enemy placement and alternate routes determine which firearms can be collected.

How to unlock locked weapons

There is no single purchase screen that permanently grants every firearm. Use this order before assuming the save is bugged.

1

Pick up the weapon in the campaign

Search armed enemies, weapon racks, secured rooms, and alternate routes. Keep the weapon long enough to use it, then reach the next checkpoint before quitting.

2

Use TacSim and replay

TacSim scenarios concentrate combat options and are the fastest place to test unfamiliar guns. Replay a mission when the story route skipped the enemy or rack carrying the missing weapon.

3

Check the correct menu context

A locked customization entry does not always mean the base firearm is unavailable. Some entries are skins, variants, or challenge rewards rather than separate guns.

4

Protect the save and update the game

Allow autosave to complete, avoid closing during checkpoint indicators, and install current patches. If an unlock still fails, repeat the pickup and fire the weapon before another checkpoint.

Best gun for each situation

Bond's strongest setup changes with distance, alert state, ammunition, and escape route. These recommendations favor reliability over raw damage.

Quiet approach: Werther PPK

Use deliberate shots only when stealth has already failed. A familiar pistol is easier to control and does not encourage unnecessary exposure.

Open firefight: Wolverine M4 or Talon MK2

Choose a controllable rifle when several enemies cover long sightlines. Fire in short bursts and move after each group.

Tight rooms: M-Pulse or Harlequin X2

Shotguns create space quickly but punish missed shots and poor reload timing. Keep a pistol available for a longer corridor.

Long sightline: Raven SR-8

Sniper rifles are specialist tools. Use them when a mission provides distance and a stable firing position.

Official gameplay screenshot of the Q-Branch laboratory
Q-Branch and TacSim explain why weapon and customization unlocks are separate systems.

Sources

We cross-checked official store media with current post-launch guide lists. Weapon locations can vary by route and patch, so menu-specific claims remain deliberately conservative.

FAQ

How many weapons are in 007 First Light?

Current guides list at least 22 named core firearms. Broader counts rise when the Q-Pistol, mission variants, mounted weapons, or skins are separate entries.

Why are weapons still locked after finishing the story?

Finishing the story does not automatically register every pickup, TacSim weapon, cosmetic variant, or challenge reward. Replay, pick up and fire the weapon, then reach an autosave.

What is the best pistol?

The Werther PPK is the safest all-purpose answer because it is accurate and fits most mission spaces.

Can I keep enemy guns permanently?

You can use enemy weapons during missions, but later availability depends on the game's unlock rules.

Are gadgets included?

No. Q-Branch tools are covered in the separate gadgets guide.