COLLECTIBLES GUIDE

007 First Light Collectibles: All 92 Items and Locations

Use the chapter counts, five collectible types, and a replay-friendly sweep order to plan a 100% cleanup without confusing a community checklist with an official IO Interactive tracker.

Independent fan-wiki guide. The 92-item route is cross-checked against a community location guide; official store media is used only for game context.

Official 007 First Light Steam gameplay screenshot showing Bond exploring a mountain route above a lake
Official Steam gameplay media used as an exploration visual; it is not presented as proof of a specific collectible location.

007 First Light collectibles quick answer

Total tracked 92 Collectibles in the current community route
Item families 5 Cards, postcards, mementos, intel, legacy items
Chapter range 1–17 Use the count table before replaying
Best cleanup Replay Mark misses by chapter and item type

THE SHORT VERSION

How many collectibles are in 007 First Light?

The current community route lists 92 collectibles across 17 numbered chapters. The most reliable way to collect them is to treat each chapter as a sweep: clear the objective, search the side route and optional room, then record the item before moving into a one-way sequence.

This page is a spoiler-light index rather than a copied room-by-room walkthrough. It gives you the five item families, the chapter-by-chapter count, and a practical miss-check routine. The linked PowerPyx reference carries the detailed location descriptions, while this wiki keeps the planning layer readable and source-labeled.

If you miss one, do not restart the whole campaign immediately. Re-enter the relevant chapter, use the same route order, and mark the item type as soon as it is collected. If your build does not expose a complete in-game tracker, a written checklist is safer than guessing from memory.

The five 007 First Light collectible types

The item families are visually different, which makes a category-first sweep more dependable than searching for one generic glow. The exact appearance can vary by scene, so use the names as prompts rather than as a promise that every item is brightly highlighted.

The five 007 First Light collectible types
Type What to look for Tracking use Caution
Playing Cards Individual cards or card-themed evidence Mark the suit or chapter note in your checklist Do not assume every desk item is collectible
Postcards Small scenic or travel-style cards Record the chapter and nearby landmark Check shelves and side tables, not only objectives
Mementos Small story-adjacent keepsakes Use the room or scene as the memory cue Some are easiest to see after the encounter
Intel Documents, notes, or intelligence material Write down the objective phase when found Intel can blend into ordinary papers
Legacy Items Distinctive Bond or mission-history objects Pair the item with its chapter location Do not count edition bonuses as campaign collectibles

The category names and 92-item total follow the linked community location reference. This page does not claim that the game publisher provides an official public checklist.

Official 007 First Light Steam gameplay screenshot showing Bond using a scanning-focused view during a stealth approach
Official Steam gameplay screenshot used to illustrate why scanning and careful exploration matter; it is not a collectible-location screenshot.

007 First Light collectibles by chapter

Use this table as a route planner. Chapters 8, 10, 11, 12, 14, 16, and 17 are the places where a missed-item note is especially valuable because the sweep is denser or the route changes quickly.

007 First Light collectibles by chapter
Chapter Count Sweep note
Chapter 1 4 Search the opening route before extraction.
Chapter 2 0 No item is listed in the reference route.
Chapter 3 1 Check the optional space before leaving.
Chapter 4 2 Sweep side rooms before advancing.
Chapter 5 4 Recheck the approach and return route.
Chapter 6 2 Search the alternate path beyond the encounter.
Chapter 7 3 Use the last free exploration window.
Chapter 8 9 Treat this as a dense early sweep.
Chapter 9 1 Collect it before the chase closes the route.
Chapter 10 12 Split the sweep into route segments.
Chapter 11 12 Recheck side areas after each objective.
Chapter 12 11 Mark each branch as you clear it.
Chapter 13 1 Search the optional area before the decision.
Chapter 14 11 Sweep forward, side rooms, then return.
Chapter 15 4 Use replay to clean up side paths.
Chapter 16 9 Search vertical routes and the final approach.
Chapter 17 6 Finish the last sweep before the closing sequence.

The chapter counts add up to 92. They are a planning index, not a replacement for the linked room-by-room community reference.

Official 007 First Light Steam gameplay screenshot showing Bond climbing an alternate mountain route
Official Steam traversal media used to explain why side paths deserve a second sweep during collectible cleanup.

How to check for missed collectibles

A clean checklist is more useful than a blind second playthrough. Use the same five-step loop for every chapter and keep the page open beside your own notes.

1

Start from the chapter count

Write the expected count beside the chapter before loading it. A zero-count chapter is still useful because it tells you not to waste time searching there.

2

Search after each objective

When the game gives you a quiet transition, turn back and check the optional room, balcony, side desk, or dead-end route before triggering the next story beat.

3

Record type and location

Mark both the collectible family and the nearby landmark. “Chapter 10 card” is much easier to verify later than a vague note such as “castle item.”

4

Replay the smallest useful slice

If one item is missing, replay that chapter rather than restarting the entire campaign. Use the reference guide only for the specific room you still cannot identify.

5

Separate collectibles from trophies

A trophy or achievement may reward broader completion, but it is not automatically a complete location list. Keep your item checklist and trophy roadmap as separate records.

Video reference for the full location route

The embedded community video is useful when a chapter count tells you where to look but not which room or ledge to revisit. Use it as a visual reference beside the written checklist, not as the only source of the answer.

Community video reference from PowerPyx. The page and video are not official IO Interactive publications.

Sources and media notes

The game context and screenshots come from first-party store or publisher surfaces. The 92-item chapter route comes from a clearly labeled community guide, because no official public checklist was found during this audit.

007 First Light collectibles FAQ

How many collectibles are in 007 First Light?

The current community route used for this guide lists 92 collectibles across 17 numbered chapters.

What types of collectibles should I look for?

The route separates playing cards, postcards, mementos, intel, and legacy items. Use the category names as visual prompts and record the chapter for each find.

Can I miss a collectible and return later?

The practical cleanup method is to replay the relevant chapter. Do not restart the entire story until you have checked the chapter count and the side paths described in the reference guide.

How do I know which collectible I am missing?

Use a written checklist with chapter, item type, and landmark. If your current build exposes a complete collection counter, use it as a second check rather than assuming every counter is a full location list.

Is this an official 007 First Light collectible list?

No. The 92-item route is a community-reference summary on an independent fan wiki. Official links and Steam media are shown separately so readers can distinguish publisher material from guide research.

Does the collectibles guide include every room location?

This page provides the chapter index, counts, route method, and miss-check workflow. The linked PowerPyx reference is the room-by-room source for exact location details.